Blended Learning
I have just completed section 3 of the Blended Wolf (workshop for online facilitators). It really is a far bigger jump than I thought, from online to blended learning, in terms of what facilitators/ moderators need to learn, and in terms of what can be fitted into a workshop.
Some of the issues I tried to take into account:
1. If participants need to experience and learn about online facilitation, how much can be added on CoP (Communities of Practice), off-line/self-instruction materials?
2. Similar issue: how much should be included across the range of learning, from:
2.1 collaborative online learning, to
2.2 collaborative CoP (blended, generally), to
2.3 collaborative on-site, to
2.4 individual online, or individual off-line (self-instruction), to
2.5 online and off-line group work?
Overload issues rule, (not) OK.
Any thoughts about how to solve these issues(and there are more) in a workshop restricted to 5 weeks, that includes a design assignment?
Roy
2 Comments:
A set of exemplars would be good, and its possible to set them up. Its a bit chicken and egg-ish.
I emphasise that you first have to define your outcomes, and get to know your learners' basic competencies, and their context, before you start thinking of the tools.
You are saying that you cant do that without some idea of what tools you can use, i.e. you cant (and perhaps shouldnt) dis-integrate (sorry) learning design from media design.
You've got a point.
I'll see what I can do, any other suggestions would be welcome too!
Today (18th April 2007) I have just read Roy Williams's 'Design Bog' for the first time and am a bit swamped by the first entries. The 10 Principles of Design by John Rosbottom says quite a lot about the properties of good design but fails to tell us what good design really is.
What is design and how do we do design are 2 questions that are missing from most academic text books, papers and research articles. It is often but not always the stage in BSc and MSc projects that is left out or done poorly. I admonish students who commit this sin because I firmly believe that the design stage of any project is the thinking stage, it is where intellectual thought is needed to bridge the gap between those things which are required by someone and building the solution.
John misses the essence of 'good design' which must start with an explanation/description/definition or some other set of words that communicate the essence of 'design'. So what is the essence of design (noun) or to design (verb)?
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